about marc
I was born and raised in Glastonbury, Connecticut, and I spent much of my time hidden away in our basement playing video games. When I was in junior high I stumbled upon a level editor for a game called Wolfenstein 3D on some random BBS. It completely changed my view on video games from then on. Instead of just playing games I was able to create them in a limited way. I started slowly learning how video games were created and was always looking at how I could turn a school project into something related to games. I found video game design to be an amazing and unique medium for expressing creativity; it encompassed art, sound/music, logic and of course story. During high school I started learning programming and started making simple 2D games in C using the Allegro library. I went to the University of Rhode Island and completed both a Bachelors and Masters in Computer Science. I focused most of my learning on graphics and AI, but enjoyed other topics such as networking and cryptography. My Masters thesis was on developing a new AI technique for NPCs to build dynamic and incomplete mapping models of game environments. I spend much of my spare time reading up on new game development techniques as well as writing my own libraries for game development. My first game industry job was an AI and Gameplay engineer on Stargate Worlds. I am currently working as a server programmer on an upcoming MMO for ZeniMax Online Studios.